Learn to Drive a Model T: Register for the Model T Driving Experience

Relationship of playing mobile games and academic performance

63 h learning and 2. Ninety-three students were randomly assigned to three learning conditions. Email: vicente@evsu. Video game addiction is part of the so-called Internet Abstract— Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. The study will examine the relationship between online gaming and academic performance, as well as factors that may moderate this relationship, such as the days of gaming sessions, gender, and academic performance. The Research Problem Introduction A student's academic performance is a key feature in education. On the other hand, scientific studies have shown adverse outcomes based on the user’s preferences. Aug 16, 2022 · Background Internet gaming addiction (IGA) is a serious condition that can significantly impact personal and social functioning. The article contains 8 tables with two sections each (for male and female participants), and 47 cited entries in the list references. Poor Academic or Work Performance. May 1, 2021 · Evidence suggests that students with disabilities may be more susceptible to excessive use of video games. 00 a. 182 Decision No relationship Academic Performance A high correlation and no significant relationship Aug 21, 2020 · Similarly, Yanqing et al. North Carolina State University is even experimenting with a synchronous online graduate course that integrates online game design with science curriculum (Annetta, Murray, Laird, Bohr & Park, 2008) To sum up this overview of the recent literature on the relationship between the usage of video games and academic performance, Anderson and Dill Feb 24, 2023 · In this study, it is found that meeting the need for personal growth, satisfying the need for social life and promoting academic performance are the main positive effects of playing online games. Many studies of IGA have been conducted in adolescents and young adults, but there are limited data available in children. Correlational analyzes, regression 2016 J. 001 Sep 21, 2022 · In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. parents and students of the potentially harmful effects of playing video games. Moderately Favorable. Oct 10, 2022 · Abstract. low self-esteem, anxiety, depression), attention problems and poor academic performance in adolescents 1, 5, 12, 16. 1 Age does not affect Academic Performance H2. Keywords: academic performance, mobile games, hospitality management students, gaming Jul 1, 2021 · Smartphone provides a convenient tool to tradeoff study time to leisure, decreases study time and consequently some students` grades deteriorate. Abstract— Mobile gaming addiction is a growing concern that increases the user's risk for physical and psychological health problems. 13% played games for 6-10 hours. Taken together, the above theories suggest that smartphone use can act as a distraction from studying, thereby reducing students' academic performance and achievement. mobile games and other personal activities done by students outside of the school do not come at the expense of their academic performance. The study revealed that boys are more of a player compared to girls who often play games that require three or more players like League of Legends, Clash of Clans, Crossfire and Sep 21, 2022 · AbstractAs a novel type of mobile game, addictive behavior has attracted the attention of researchers due to its possible negative impacts on several forms of psychological problems. 2 Gender does not affect Academic Performance H2. Aiming to find Oct 1, 2021 · Another study indicates addictive technologies are consistently negatively related to scholastic performance while no such relationship is found for either time spent playing games or video game Jul 14, 2021 · However, the amount of play, regardless of the content, can become harmful when it displaces beneficial activities, affects academic performance or social dimensions [52,121], or supports health problems, such as, for instance, obesity [122,123,124], repetitive strain disorder and video game addiction [76,83]. 46% were between 60-70%, 53. Soc. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Sep 6, 2021 · The prevalence of severely addicted is also slightly higher among the students who play mobile games as the main source of entertainment than those who do not play mobile games as the main source of entertainment (15. 20 In contrast to our results, a different study by Samaha and Hawi found no connection between an obsession with mobile games and academic performance. 97) on students’ learning performance, with puzzle games having the largest effect (g = 1. , and Griffiths, M. 75, n = 4) spent 50% more time on learning, and 33% less time on playing games, and achieved better results. Sep 21, 2022 · In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. m. The statements address things Overall, there is much that can be learned about video games and academic performance; this study is just one example of research done on a small level. , (2021) found that mobile learning apps usage would not lead to nomophobia, while the appropriate usage of smartphones would promote students' academic performance. A 1997 study suggests that “there is no clear causal relationship between video game playing and academic performance” (Emes, 1997, p. This study assessed the gaming profile towards OMG and its relation to the academic performance of the engineering students of Eastern Visayas State University Tanauan Campus (EVSUTC). The primary Feb 10, 2020 · The findings revealed that majority of the students played mobile legends and spent mostly 2 hours playing OMG for a reason of boredom, and the students’ time spent on playing OMG at home and the type of games that students played at school have significant bearing to their academic performance. E-mail This study aimed at evaluating the extent of the engagement to social networking sites, the impact of playing mobile games and the degree of learning experiences among the first year Bachelor of Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. This addiction may be associated to learners' academic performance especially in the implementation of the new learning modality in the School Year 2021-2022. Test the positive impacts of game-based learning with Classcraft. 03% were below 60%, 32. The second group ( Mdn = 2. As the field of digital games and simulations is ever maturing, this paper attempts to systematically review the literature relevant to games and simulation pedagogy in De Los Santos et al. On Respondents’ Profile, out of 218 pupil-respondents, there were 112 boys or (51. 67% between 70-80% and 10. An academic model has been suggested from the hypotheses and using a sample of 739 college students by estimating the structural equation modeling. 82% of the respondents were above 80%. STAIN Teungku Dirundeng Meulaboh, Indonesia 1,2,3. The amount of time a student spends playing video games has a negative correlation with students’ GPA and SAT scores. Ali [15] asserts the other positive and negative effects of mobile and Mar 15, 2023 · Background: Computer and mobile games are widely used among undergraduate students worldwide, especially in China. If unsuccessful, students do the same task again, so knowledge is gained from errors as they progress toward mastery (Carroll & Borge, Citation Most of the respondents spent 2 hours of playing mobile games. and exposed May 22, 2024 · The excessive usage of mobile games has nega- tive impacts on children’s academic performance, physical health, and mental health, and may possibly have severe, irreversible im- plications. Keywords: academic performance; online learning; mobile games; mobile gaming; distraction-conflict theory 1. In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self‐efficacy among undergraduates in Taiwan. (2021) suggested that mobile learning and news applications positively impact academic development while playing mobile games H1. 1siewfoen@umk. A 1997 study suggests that “there is no clear causal relationship between video game playing and academic performance” It goes on to say that the research is “sparse and contradictory” (Emes, 1997, p. There can be a lot of physical issues due to mobile addiction. Oct 31, 2023 · Abstract and Figures. To achieve this aim, innovative teaching methods are often deployed, including games and simulations, which form the subject of this paper. 045) wer e found significantly correlated with student’s level, and study habits also play crucial roles in academic performance (Putra et al. Dec 10, 2020 · On the other hand, evidence points to the fact that the use of the Internet and electronic games is found to have detrimental effects such as reduced sleeping time, behavioural problems (e. 045). Computers and Education, 57(4), 2197-2211. The surprise came with the third group ( Mdn = 3. , 2014), to the fact that Jun 21, 2016 · The result is supported by a study implementing a negative relationship between game addiction and scholastic performance as there are other factors causing poor academic performance such as level time spent in playing computer games since it affects their class performance. Likewise, problematic behavior at school is positively and significantly correlated with hours playing video games . 203, p=0. 121 ISSN: 2414-3111 DOI: 10. We also examined whether this is affected by push notifications. 203, p = 0. A possible explanation for this might be because there were some other factors that correlated with students’ academic performance such as time spent on study, curricular activity, level of intelligence, etc. 5%). 1. Keywords: academic performance, mobile games, hospitality management students, gaming Mar 4, 2020 · This study was conducted to determine the relationship of computer games addiction, and class performance of Adventist Academy Iloilo Senior High School students in online classes enrolled in May 12, 2023 · This research aims to investigate the influence of online video gaming on the academic performance of students. There were more boys than girls-respondents. 069 3. games substantially increase their use in the weekend, regardless of their academic performance. Hum. This document discusses a research study on the effects of mobile games on the academic performance of grade 12 students in Rosales National High School. the results based on each student's academic performance throughout the previous three school years are excellent and that there is no significant relationship between the attitudes of students and their academic performance in school. 5 positives impacts that video games have on academic performance 1. Excessive use of massively multi-player online role -playing games: A pilot study. In this article, we build one theoretical model to illustrate how gamification influences students’ study engagement. ph 15% said they hardly ever play games on their smartphones. Mental health issues. 2 1. However, some people are skeptical about video games. 3 Type of School does not affect Academic Performance Apr 14, 2024 · 5 Harmful effects of mobile phone gaming addiction. However, a greater amount of time The Relationship between playing Massively Multiplayer Online Role-playing Games (MMORPGs) and Academic Performance among Grade 6 students in Selected Public Schools in Davao City . It is crucial for educators and the general public to ad- dress the issue of mobile game addiction in primary school stu- dents. 1 Time spent playing online games does not affect Academic Performance H1. Rather, playing mobile and online games boost the social behavior of the respondents. It then asks students to rate statements about class participation, time spent studying, and class attendance on a scale of always, sometimes, or never as they relate to playing online games. 0% claimed they had never played games on their phones. The findings also show that male students are more inclined than female students to show signs of addiction. 13 h playing video games. , 2023). The academic performance of the respondents revealed that 3. Jan 31, 2024 · Conclusion The model depicting the causal relationship between mobile game addiction, depression, loneliness, social anxiety, and academic performance is consistent with empirical data. 20474/jahss-2. Meanwhile, Dumrique and Castillo (2018) studied the effects of online gaming on high school learners. The main contribution of this paper is to reinforce the idea of the improvement of learning outcomes as a consequence of introducing a serious game experience in Mar 15, 2023 · It is concluded that the results based on each student’s academic performance throughout the previous three school years are excellent and that there is no significant relationship between the attitudes of students and their academic performance in school. According to the. Time alone accounted for a 4% variance in GPA, yet the findings are significant. Modern Psychological Studies (2011) 17: 37-44 42 References Anand, V. Furthermore, this study sought answers on the significant relationship between playing on-line games and academic performance and to social behavior of the students. 6 percent). Jan 31, 2011 · While mobile learning and news exert a positive impact on academic performance, activities of using social media and consuming music and videos, playing mobile games, and reading entertainment Jan 10, 2023 · Looking at Table 5, which shows the analysis results for well-being according to the four-dimensional well-being indicator, it is evident that there is a positive correlation between the length of time spent playing mobile games and an indicator “relationship and gratitude,” though there was no meaningful relationship between the length of Online gaming can fulfill the (i) need for relatedness by directing players to social relationships with real or fictional characters, (ii) need for autonomy by giving them management and control within the game, and (iii) need for competence by making them feel successful in playing challenging videogames (Allen & Anderson, 2018). In the year 2020, almost 70% of the sample spent more than 2 hours per day on the internet, and roughly 30% spent Feb 28, 2020 · The increasing number of students who are hooked on playing online mobile games (OMG) is alarming. Some suggestions that enhance the supportive role of online games are structured for family and college education. Within the digital game play, students are made aware of details, come to conclusions, and take prompt action. In recent years, gamification is widely used in the education. As video game usage increases, GPA and SAT scores decrease. Studies have shown that playing computer games can have both positive and negative effects on academic performance, depending on the type of game, the amount of time spent playing, and the individual student's learning style. 3. relationship between playing on-line games and academic performance and to social behavior of the students. They foster cooperation. 1 TAF Publi shing at all between video game playing tendency and academic performance. In conclusion, the recommended sleep duration for students is approximately 8 to 10 hours per night. Additionally, the analysis found that the obtained effect can be moderated by several variables, including field and level of Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. impact on the academic performance of the students. Average Hours Spent Gaming: 26. This can be considered as an indicator that mobile and online games have more positive impacts in the academic performance of students. In addition, excessive Internet usage Moderately Favorable I play online mobile games as my spiritual sustenance in a time that I am lonely. edu. the number of hours spent on playing OMG at home (r=-0. It reviews related literature discussing both the positive and negative impacts of mobile gaming Dec 15, 2023 · The findings of our study contradict those of Fabito et al. …. attention problems, and (4) poor academic performance in adolescents (Wang et al. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Mar 6, 2018 · When nontraditional students play games, they become involved in intricate changing worlds. Did you know that over 70 percent of video games are played Oct 21, 2022 · The study’s findings suggest a potential relationship between playing video games and academic performance of the individuals and the obvious signs of addiction in some of the individuals May 1, 2021 · The first group of students with the weakest results ( Mdn = 2. A hierarchical regression was used for this purpose allowing for the development of a model which used sex, cigarette smoking behavior, class standing, SE:AA, SE:SRL, and high school Related research between college students' mobile game addiction, mobile self‐efficacy, and academic performance in Taiwan September 2022 Psychology in the Schools 60(3) Dec 18, 2023 · Results According to this study, 62. Playing video games is a popular leisure activity among adolescents and youths. 6, 7 For instance, recent empirical research has reported that screen media use may reduce Dec 10, 2020 · Playing electronic games included playing games on a gaming console (e. I have less sleep because of playing online mobile games. 4. I play online mobile games to relax because of study pressure. 11. Oct 11, 2021 · In this study, we investigated whether the use of smartphone games while reading a text reduces learning performance or reading speed. This study aims to determine the effects and correlation Aug 8, 2016 · We would like to show you a description here but the site won’t allow us. Video game addiction is part of the so-called Internet The Relationship Between Smartphone Use and Academic Performance: A Case of Students in a Malaysian Tertiary Institution Siew Foen Ng [1], Nor Syamimi Iliani Che Hassan [2], Nor Hairunnisa Mohammad Nor [3], Nur Ain Abdul Malek [4] [1]1Centre of Language Studies and Generic Development, Universiti Malaysia Kelantan. 784 Degree of Correlation low correlation Computed t-test Tabular t-value 1. We investigated the time spent using internet gaming apps in children and its association with behavioral problems, sleep problems, alexithymia deeper into the relationship between online gaming and academic performance, shedding light on the detrimental effects that prolonged engagement with online games can have on students' educational 100% (3) View full document. Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. Dec 5, 2018 · Well, before giving them the snub, check out these positive effects of video games on students’ academic performance. Fabito et al. A study of time management: The correlation between video game usage and academic performance markers. , (2020) focused on the academic performance of university students. On the other hand, hardcore gamers have to be helped with homework by other classmates . study 88. Is there a significant relationship between playing mobile games and … What is the correlation between It can also be found that there is a significant negative relationship between the academic performance of the respondents and playing mobile games (r=) as it causes decrease in grades in school along with addition to playing games, asserts that online games have no detrimental effect on students' academic performance. ph. Sep 23, 2019 · A growing body of evidence suggests that screen media use could play a key role in cognition (ie, brain processes involved in knowledge, intellect, and action) and academic performance (ie, academic achievement and abilities) in children and adolescents. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Hence, the students who got involved and soon got addicted into playing mobile games whether these are pre-installed, offline, or online have also increased significantly. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an In this research, we tested the relationship between academic performance, mobile game addiction (MGA), and mobile self-efficacy among undergraduates in Taiwan. The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. Sleep Disruptions. 32) on students’ learning performance. delossantos@evsu. The increasing number of students who are hooked on playing online mobile games (OMG) is alarming A few existing studies examined relationships between playing video games and various academic measures and reported that such relationships were non-existent (Creasey & Myers, 1986;Drummond Also, the kind of online mobile games played by the students at school obtained a significant and direct correlation with academic performance (r = 0. Cut off from the society. Academic Performance . Our study has discovered an intriguing link between academic performance and online game addiction. The studies of Verecio (2017) and Garnada (2020) also Aug 28, 2016 · The relationship between playing computer games and academic performance of students is complex. (2007). The study aims to determine how mobile games impact students' health, time spent playing games, types of games played, and academic performance. 039) and commonly played OMG at school (r=0. We find a negative correlation between academic performance and hours playing video games . Our objective was to predict the time spent playing computer and mobile games It aimed a how engineering students assessed their usage level of paying online mobile games which influences their academic performance. Very few studies were conducted about mobile game addiction The Effects of Mobile Games on Elementary School Students' Achievement in Aceh. g. my Jun 19, 2024 · Scholastic Aptitude Test (SAT) and grade-point average (GPA) scores were used to gauge academic performance. , 2018). However, several older studies contend that the results of research have been mixed. 8% college students w ere playing Table 12 Significant relationship between attitude on playing mobile games and the academic performance Variables Computed r value Attitudes on Mobile Games 0. On the other hand, the number of hours spent at school, commonly played online mobile games at home, reasons for playing, and attitudes on playing an online mobile game show an Jul 10, 2017 · The focus of higher education institutions is the preparation of future professionals. (2009). It collects demographic information like age and gender. 413). Email: giovanni. of played online games does not affect Academic Performance H2 Demographics affect Academic Performance H2. 4% v. Duration of playing a mobile game is highly significantly associated with mobile game addiction (p value < 0. Apr 1, 2021 · After analyzing a dataset of 10,000 college students, Lin et al. Dec 12, 2019 · Studies on the improvement of academic performance as a consequence of the use of gamification and serious games differ depending on the application context (Subhash and Cudney, 2018). Dec 18, 2020 · Students' poor academic performance in electrical installation and maintenance has been observed in literature to be caused by many factors, such as a lack of qualified teachers who are Dec 31, 2022 · 3. People's motivations for playing video games, as well as the potential benefits and drawbacks Aug 22, 2022 · As a result, the average college student spends less than 5,000 hours reading books and more than 10,000 hours playing video games annually. The link among the user’s characteristics, executed actions, and the game elements is still an open question. 2. In the gaming group (G), participants played a game app for 20 s at 2-min intervals while reading. 188, p=0. , who found no link between tertiary students' addiction to mobile gaming and their academic performance in earlier research. (2018) also studied that mobile game addiction among tertiary students does not have any relationship with their academic performance (Fabito et al. 7% of participants said they spent 0–2 hours per week playing mobile games. 25, n = 4 ). This study explores the relationships between the time spent playing video games and the purpose of playing video game addiction symptoms, academic self-efficacy, academic engagement, and academic performance among college students with Feb 1, 2024 · the virtual reality of video games, some behavioral impulse shows beyond the control and negative psychological damages happen. Faizatul Husna 1 , Hanifuddin Jamin 2, Rizki Juliandi 3. In one subgroup, the Jan 9, 2020 · The gamification of education can enhance levels of students’ engagement similar to what games can do, to improve their particular skills and optimize their learning. Likewise, based on the analysis that conducted to find out whether there is a relationship between video games and academic performance Analysis of Variance was used to measure the significant difference between the academic performance of the pupils and the hours spent in playing computer games. To examine our hypotheses, we distributed our questionnaire surveys to 187 students from one university of China. 17 , 18 , 19 In this manner, we can avoid the curse of game addiction as soon as possible. Keywords: video games, adolescence, teenagers, academic performance, school performance, school grades, school attendance The correlation was relatively small. Dec 15, 2023 · It starts with different addictions (such as an addiction to mobile games), and it is also responsible for deadly behaviors like suicide attempts. , 2014; the relationship of Some students are playing online games over the night, one boy died in Sri Lanka because his parents had confiscated his mobile phone, because he played games until 4. 2 No. 21 Amid The document is a questionnaire about the effects of online games on the academic performance of grade 11 students. 5% played games for 11-15 hours Jan 31, 2024 · The findings revealed that educational mobile games have a large effect (g = 0. 4 percent) and 106 girls or (48. This circumstance may be due, as pointed out by other authors (Peiró-Velert, et al. 7% of students play online games over 30 h every week. 25, n = 4) spent 4. Sci. Adv. Feb 19, 2015 · The study’s aim was to assess the relationship between cell phone use and academic performance after controlling for known predictors of academic performance. The study revealed that boys are more of a player compared to girls who often play games that require three or more players like League of Legends, Clash of Clans, Crossfire and many more to mention. Hussain, Z. Pearson's Chi square test revealed that there was no association between playing online games and gender. D. Physical health issues. PlayStation, Xbox, or similar console ) online or using a computer, or mobile phone, or a handled device 12. What is the relationship between … Is there a significant relationship between mobile game addiction and academic performance (Samaha and Hawi, 2016). 40% played games for 3 to 5 hours. As such, this study was realized to address the problem. Giovanni N. Both studies aimed to determine the effects of online gaming on the academic performance of learners. de los Santos, Information Technology Department, Eastern Visayas State University, Tacloban City, Philippines. ku ec md eq rl wr cz mn ds xx